Spider
How to Play Spider Solitaire, and a Few Tips
Two full decks (104 cards) are dealt across ten tableau columns — four columns get six cards, six columns get five, and only the top card of each is face up. The remaining 50 cards sit in the stock; tap or click it to deal one card to every column at once.
Dealing is blocked whenever any column is empty — clear out everything you currently can before you deal.
Whenever a same-suit run from king down to ace (13 cards) stacks up in order at the top of a column, it's automatically removed to a completed pile — collect eight of them to win (104 ÷ 13 = 8).
Placing a single card only requires the rank to be exactly one lower, regardless of suit — any 8 can go on any 9. That's different from Klondike's alternating-color rule.
But moving several cards together as a group requires the whole group to be the same suit and strictly descending; if the suits are mixed, you can only move them one at a time.
Empty tableau columns accept anything. In the 1-suit and 2-suit modes the same suit repeats, so completed piles aren't tied to a specific suit — they just fill whichever slot is open.
Difficulty is set by how many suits are in play. 1 suit (all spades) is easiest since any cards can be grouped and moved together, 2 suits (spades and hearts) sits in the middle, and 4 suits (two standard decks) requires suits to actually match before you can move a group — demanding much more careful planning.
The score multiplier scales with difficulty: ×1 for 1 suit, ×1.5 for 2 suits, and ×2 for 4 suits — the same play scores higher the harder the mode.
Points build up +5 every time a hidden card gets flipped, and +100 every time a sequence (king to ace) completes — completing all 8 is worth 800 points from sequences alone.
Winning adds a time bonus for every second saved under 10 minutes (600 seconds), multiplied by the difficulty multiplier.
Before dealing a new row, clear out everything you currently can and try to open up an empty column — it gives you far more room to work with once the new cards land.
Even when you can't move a same-suit group yet, grouping cards of the same suit together in one column — one card at a time if you have to — pays off once you can finally move them as a unit.
Prioritize freeing up columns that still have a lot of face-down cards left. The more you flip, the more options you'll have later.
In the harder 4-suit mode, just opening up a single empty column is a major strategic asset — it's often worth spending several moves to create one rather than rushing ahead.
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