FreeCell
How to Play FreeCell, and a Few Tips
All 52 cards are dealt face up across eight tableau columns from the start — nothing is hidden, so you can see the whole board and plan ahead from move one.
You can stack cards on the tableau in alternating colors and descending order, the four free cells up top can each hold any one card temporarily, and any card at all can go on an empty tableau column.
Aces are sent to their foundation automatically the moment they're exposed, and once all four are up, the game keeps auto-completing any card that's immediately playable. It stops on its own the moment the board needs actual rearranging.
Moving several cards at once looks like one move, but it's really just a shortcut for moving them one at a time through your free cells and empty columns. How many you can move in one go follows an exact formula: (empty free cells + 1) × 2 raised to the number of empty tableau columns.
For example, with 2 free cells open and 1 empty column, that's (2+1) × 2¹ = 6 cards in one move. If the destination itself is an empty column, that column doesn't count toward the multiplier — you don't get credit for moving toward yourself.
In short, the more free cells and empty columns you have open, the faster the size of the group you can move grows.
Points build up +15 at a time every time a card reaches a foundation, and moving a card back down from a foundation costs -10.
Winning adds two large bonuses: a time bonus for every second saved under 15 minutes (900 seconds), and a moves bonus worth points for every move you finished under 250 — the moves bonus in particular is what really separates strong runs from average ones.
There are no difficulty tiers, so everyone shares a single leaderboard.
The more free cells and empty columns you keep in reserve, the longer a run you can move at once — don't fill an open slot just because it's sitting there.
Since fewer total moves means a bigger bonus, get in the habit of only committing to moves you're confident about instead of ones you'll need to undo.
Because every card is visible from the start, it pays to scan the whole board and plan which cards you need to free up before making your first move — unlike Klondike, there's nothing left to discover.
Avoid filling every free cell and empty column just because you can. Keeping one or two open at all times gives you room to keep moving.
Filling all 4 free cells at once — once they're full, you're limited to shuffling one card at a time, and it's easy to get stuck.
Burying a low card deep in the tableau because it doesn't look urgent — when you need it later, you'll have to move everything stacked on top of it first.
Using undo out of habit without thinking about the moves bonus — that bonus disappears entirely once your move count passes 250.
Records for this game
All-time best
Yearly champions
- 2026ㅇㅇ2,640
This year's monthly champions
- Sepㅇㅇ2,640